
Druid
Balance
Updated on
Balance Druid
Rotation
Here is an indicative priority order at level 80.
Single-target priorities
- Faerie FireInstant · Duration 5 minReduces the target's armor by 5% for 5 minutes. While affected, the target cannot stealth or turn invisible.: keep it on the target in raids to benefit from Improved Faerie FireBalance · Row 7 · 3 ranksYour Faerie Fire also increases the chance the target is hit by spells by 1% / 2% / 3%, and the critical strike chance of your damage spells against targets affected by Faerie Fire by 1% / 2% / 3%..
- Force of NatureBalance · Row 9 · 1 rankInstant · 3 min cooldown · Duration 30 secSummons 3 treants that attack enemies for 30 seconds.: summon the treants near the target, when they will be able to stay alive.
- StarfallBalance · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 10 secCalls down a flurry of stars on all enemies within 30 yards for 10 seconds, each star dealing 563 to 653 Arcane damage, plus 101 Arcane damage to other enemies within 5 yards. Up to 20 stars. Shapeshifting or mounting cancels the effect, and losing control of your character suppresses it.: use it when it will not pull other enemies.
- Insect SwarmBalance · Row 5 · 1 rankInstant · Duration 12 secSwarms the enemy with insects, reducing its chance to hit with melee and ranged attacks by 3% and dealing 1290 Nature damage over 12 seconds.: keep it on the target, letting it expire before reapplying it.
- During an EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time.: cast the empowered spell, Starfire3.5 sec castDeals 1038 to 1222 Arcane damage to the target. or Wrath2 sec castDeals 557 to 627 Nature damage to the target., repeatedly.
- Outside an EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time.: cast the spell empowered by your last EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time. until you get the next one. At the start of the fight, begin with Wrath2 sec castDeals 557 to 627 Nature damage to the target..
- MoonfireInstant · Duration 12 secBurns the enemy for 406 to 476 Arcane damage, then 800 more Arcane damage over 12 seconds.: only when you need to move.
Multiple targets
- StarfallBalance · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 10 secCalls down a flurry of stars on all enemies within 30 yards for 10 seconds, each star dealing 563 to 653 Arcane damage, plus 101 Arcane damage to other enemies within 5 yards. Up to 20 stars. Shapeshifting or mounting cancels the effect, and losing control of your character suppresses it.: hits every nearby enemy.
- TyphoonBalance · Row 9 · 1 rankInstant · 20 sec cooldownRequires: Moonkin Form (1 rank)Summons a violent typhoon that deals 1190 Nature damage to enemies in front of you, knocking them back and dazing them for 6 seconds.: knocks back and damages the enemies in front of the Druid.
- HurricaneChanneled · Duration 10 secChanneled: creates a violent storm that deals 451 Nature damage to enemies in the area every second and increases the time between their attacks by 20%. Lasts 10 seconds.: channel it repeatedly as long as the enemies stay in the area.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Position yourself carefully before StarfallBalance · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 10 secCalls down a flurry of stars on all enemies within 30 yards for 10 seconds, each star dealing 563 to 653 Arcane damage, plus 101 Arcane damage to other enemies within 5 yards. Up to 20 stars. Shapeshifting or mounting cancels the effect, and losing control of your character suppresses it. and TyphoonBalance · Row 9 · 1 rankInstant · 20 sec cooldownRequires: Moonkin Form (1 rank)Summons a violent typhoon that deals 1190 Nature damage to enemies in front of you, knocking them back and dazing them for 6 seconds.: they can pull enemies that were not engaged. HurricaneChanneled · Duration 10 secChanneled: creates a violent storm that deals 451 Nature damage to enemies in the area every second and increases the time between their attacks by 20%. Lasts 10 seconds. costs a lot of mana, and InnervateInstant · 3 min cooldown · Duration 10 secThe target regenerates mana equal to 225% of the casting Druid's base mana over 10 seconds. can be used on the Druid or on a healer ally.




