
Druid
Balance
Updated on
Balance Druid
Strengths
- Area damage: StarfallBalance · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 10 secCalls down a flurry of stars on all enemies within 30 yards for 10 seconds, each star dealing 563 to 653 Arcane damage, plus 101 Arcane damage to other enemies within 5 yards. Up to 20 stars. Shapeshifting or mounting cancels the effect, and losing control of your character suppresses it. and HurricaneChanneled · Duration 10 secChanneled: creates a violent storm that deals 451 Nature damage to enemies in the area every second and increases the time between their attacks by 20%. Lasts 10 seconds. hit many enemies, and HurricaneChanneled · Duration 10 secChanneled: creates a violent storm that deals 451 Nature damage to enemies in the area every second and increases the time between their attacks by 20%. Lasts 10 seconds. no longer has a cooldown.
- Group support: Moonkin FormBalance · Row 7 · 1 rankInstantShapeshifts into Moonkin Form: armor from items increased by 370%, damage taken while stunned reduced by 15%, and spell critical strike chance of party and raid members within 100 yards increased by 5%. Single-target spell critical strikes in this form restore 2% of your total mana. Cannot cast healing or resurrection spells in this form. Shapeshifting frees you from Polymorph and movement-impairing effects. increases the party's spell critical strike chance, and Improved Faerie FireBalance · Row 7 · 3 ranksYour Faerie Fire also increases the chance the target is hit by spells by 1% / 2% / 3%, and the critical strike chance of your damage spells against targets affected by Faerie Fire by 1% / 2% / 3%. helps spellcasters hit the target.
- Unique tools: InnervateInstant · 3 min cooldown · Duration 10 secThe target regenerates mana equal to 225% of the casting Druid's base mana over 10 seconds. restores mana to an ally and Rebirth2 sec cast · 10 min cooldownResurrects a dead ally, even in combat, with 6400 health and 4700 mana. Requires a Starleaf Seed. resurrects an ally during combat.
- Control: Entangling Roots1.5 sec cast · Duration 27 secRoots the target in place and deals 423 Nature damage over 27 seconds. Damage taken may break the effect. immobilizes an enemy, Cyclone1.5 sec cast · Duration 6 secTosses the enemy into the air for up to 6 seconds: it cannot act but becomes invulnerable. Only one target at a time. prevents it from acting for a few seconds while making it invulnerable, and TyphoonBalance · Row 9 · 1 rankInstant · 20 sec cooldownRequires: Moonkin Form (1 rank)Summons a violent typhoon that deals 1190 Nature damage to enemies in front of you, knocking them back and dazing them for 6 seconds. knocks back nearby enemies.
- Accessible rotation: on a single target, you only need to maintain a few effects and alternate between Wrath2 sec castDeals 557 to 627 Nature damage to the target. and Starfire3.5 sec castDeals 1038 to 1222 Arcane damage to the target. based on EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time..
Weaknesses
- Limited mobility: almost all damage requires casting, and every movement during an EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time. costs a lot of damage.
- Average single-target damage: it depends on the rhythm of EclipseBalance · Row 9 · 3 ranksWhen you critically hit with Starfire, you have a 33% / 66% / 100% chance to increase the damage of Wrath by 40%. When you critically hit with Wrath, you have a 20% / 40% / 60% chance to increase the critical strike chance of Starfire by 40%. Each effect lasts 15 seconds and has its own 30-second cooldown. Both effects cannot be active at the same time., and therefore on critical strikes.
- Care needed with StarfallBalance · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 10 secCalls down a flurry of stars on all enemies within 30 yards for 10 seconds, each star dealing 563 to 653 Arcane damage, plus 101 Arcane damage to other enemies within 5 yards. Up to 20 stars. Shapeshifting or mounting cancels the effect, and losing control of your character suppresses it.: the spell hits every nearby enemy and can pull groups that were not engaged.
- Fragile treants: once summoned by Force of NatureBalance · Row 9 · 1 rankInstant · 3 min cooldown · Duration 30 secSummons 3 treants that attack enemies for 30 seconds., the treants cannot be controlled and may die before their effect ends.




