
Hunter
Survival
Updated on
Survival Hunter
Strengths
- Steady damage: Explosive ShotSurvival · Row 11 · 1 rankInstant · 6 sec cooldown · Duration 2 secRequires: Black Arrow (1 rank)Fires an explosive charge that deals 386 to 464 Fire damage, increased by ranged attack power, then explodes again every second for 2 more seconds. and Black ArrowSurvival · Row 9 · 1 rankInstant · 30 sec cooldown · Duration 15 secFires a black arrow at the target: all your damage against it is increased by 6%, and it takes 2765 Shadow damage over 15 seconds, increased by ranged attack power. Shares a cooldown with traps. deal a lot of damage, boosted by Lock and LoadSurvival · Row 4 · 3 ranksYou have a 33% / 66% / 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap, and a 2% / 4% / 6% chance when your Immolation Trap, Explosive Trap or Black Arrow deals periodic damage, to make your next 2 Arcane Shot or Explosive Shot trigger no cooldown, cost no mana and consume no ammo. This effect has a 22-second cooldown..
- Group support: Hunting PartySurvival · Row 10 · 3 ranksRequires: Thrill of the Hunt (3 ranks)Increases your total Agility by 1% / 2% / 3% more. Critical strikes with Arcane Shot, Explosive Shot and Steady Shot have a 33% / 66% / 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana every 5 seconds, for 15 seconds. helps the raid regenerate mana.
- Control: Freezing TrapInstant · 30 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds. Any damage breaks the ice. The trap lasts 30 seconds, and only one trap can be active at a time., Frost TrapInstant · 30 sec cooldownPlaces a trap that covers the ground with ice for 30 seconds when the first enemy approaches, slowing all enemies within 10 yards by 50%. The trap lasts 30 seconds, and only one trap can be active at a time., Wyvern StingSurvival · Row 7 · 1 rankInstant · 1 min cooldown · Duration 30 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 30 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 2460 Nature damage over 6 seconds. Only one sting per Hunter can be active on a target. and Scatter ShotSurvival · Row 3 · 1 rankInstant · 30 sec cooldown · Duration 4 secA short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage breaks the effect. Stops your attack when used. let you neutralize or slow enemies.
- Defense: DeterrenceInstant · 1 min 30 sec cooldown · Duration 5 secFor 5 seconds, increases your parry chance by 100%, reduces the chance ranged attacks hit you by 100% and gives a 100% chance to deflect spells. You cannot attack during the effect., DisengageInstant · 25 sec cooldownYou leap backwards to disengage from combat. Usable only in combat. and CounterattackSurvival · Row 5 · 1 rankInstant · 5 sec cooldown · Duration 5 secRequires: Deflection (3 ranks)A strike usable after you parry an attack. Deals 342 damage, increased by attack power, and immobilizes the target for 5 seconds. Cannot be blocked, dodged or parried. help you escape a melee opponent.
Weaknesses
- Element of chance: damage depends partly on Lock and LoadSurvival · Row 4 · 3 ranksYou have a 33% / 66% / 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap, and a 2% / 4% / 6% chance when your Immolation Trap, Explosive Trap or Black Arrow deals periodic damage, to make your next 2 Arcane Shot or Explosive Shot trigger no cooldown, cost no mana and consume no ammo. This effect has a 22-second cooldown. effects.
- Minimum range: ranged attacks do not work against an enemy that is too close.
- Mana management: shots and stings cost mana, which can run out in long fights.
- Arcane ShotInstant · 6 sec cooldownAn instant shot that deals 492 Arcane damage, increased by ranged attack power. shares its cooldown with Explosive ShotSurvival · Row 11 · 1 rankInstant · 6 sec cooldown · Duration 2 secRequires: Black Arrow (1 rank)Fires an explosive charge that deals 386 to 464 Fire damage, increased by ranged attack power, then explodes again every second for 2 more seconds.: Survival therefore does not use it in its rotation.




