
Hunter
Marksmanship
Updated on
Marksmanship Hunter
Strengths
- Ranged damage: Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute)., Aimed ShotMarksmanship · Row 3 · 1 rankInstant · 10 sec cooldown · Duration 10 secRequires: Mortal Shots (5 ranks)An aimed shot that deals 100% weapon damage plus 408 and reduces the healing received by the target by 50% for 10 seconds. and Kill ShotInstant · 15 sec cooldownTries to finish off a wounded target with a long-range shot that deals 200% weapon damage plus 650, increased by ranged attack power. Usable only on enemies at 20% health or less. deal heavy damage from afar.
- Group support: Trueshot AuraMarksmanship · Row 7 · 1 rankInstantRequires: Readiness (1 rank)Increases the attack power of party and raid members within 100 yards by 10%. Lasts until cancelled. increases the attack power of the whole raid.
- Control: Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds. Also interrupts non-player spellcasting for 3 seconds. silences the target and interrupts spellcasting.
- Sting management: Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute). refreshes Serpent StingInstant · Duration 15 secStings the target, dealing 1210 Nature damage over 15 seconds, increased by ranged attack power. Only one sting per Hunter can be active on a target., so you no longer need to reapply it.
- Doubled cooldowns: ReadinessMarksmanship · Row 5 · 1 rankInstant · 3 min cooldownImmediately finishes the cooldown of your other Hunter abilities, except Bestial Wrath. lets you immediately reuse Rapid FireInstant · 5 min cooldown · Duration 15 secIncreases ranged attack speed by 40% for 15 seconds. and your most powerful shots.
Weaknesses
- Minimum range: ranged attacks do not work against an enemy that is too close.
- Mana management: shots cost mana, which can run out in long fights.
- Gear dependency: Marksmanship damage grows mostly with armor penetration.
- Limited area damage: area abilities are limited to Multi-ShotInstant · 10 sec cooldownFires several missiles, hitting 3 targets for 408 additional damage., VolleyChanneled · Duration 6 secChanneled: fires a volley of ammo at the target area, dealing 353 Arcane damage to enemies within 8 yards every second for 6 seconds, increased by ranged attack power. and Explosive TrapInstant · 30 sec cooldownPlaces a fire trap that explodes when an enemy approaches, dealing 523 to 671 Fire damage to all enemies within 10 yards, then 900 more Fire damage over 20 seconds, increased by ranged attack power. The trap lasts 30 seconds, and only one trap can be active at a time..




