
Hunter
Marksmanship
Updated on
Marksmanship Hunter
Rotation
Here is an indicative priority order at level 80.
Before the fight
- Hunter's MarkInstant · Duration 5 minMarks the target for 5 minutes: the ranged attack power of all attackers against it is increased by 500, and the Hunter always sees it, even stealthed or invisible. The target also appears on the minimap.: place it on the target before engaging.
- MisdirectionInstant · 30 sec cooldown · Duration 30 secThe targeted party or raid member receives the threat from your next damaging attack and from all your actions for 4 seconds afterwards.: cast it on the tank, so the threat of your first attacks is transferred to them.
- Aspect of the DragonhawkInstantIncreases ranged attack power by 300 and dodge chance by 18%. Only one aspect can be active at a time.: the aspect to keep active while attacking.
Single-target priorities
- Kill ShotInstant · 15 sec cooldownTries to finish off a wounded target with a long-range shot that deals 200% weapon damage plus 650, increased by ranged attack power. Usable only on enemies at 20% health or less.: as soon as the target is at 20% health or less.
- Kill CommandInstant · 1 min cooldown · Duration 30 secIncreases the damage of your pet's special attacks by 60% for 30 seconds. Each special attack reduces the bonus by 20%.: as soon as it is available; it does not trigger the global cooldown.
- Serpent StingInstant · Duration 15 secStings the target, dealing 1210 Nature damage over 15 seconds, increased by ranged attack power. Only one sting per Hunter can be active on a target.: apply it at the start of the fight; Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute). then refreshes it.
- Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute).: as soon as it is available.
- Aimed ShotMarksmanship · Row 3 · 1 rankInstant · 10 sec cooldown · Duration 10 secRequires: Mortal Shots (5 ranks)An aimed shot that deals 100% weapon damage plus 408 and reduces the healing received by the target by 50% for 10 seconds.: as soon as it is available.
- Arcane ShotInstant · 6 sec cooldownAn instant shot that deals 492 Arcane damage, increased by ranged attack power.: as soon as it is available.
- Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds. Also interrupts non-player spellcasting for 3 seconds.: as soon as it is available; it does not trigger the global cooldown.
- Steady Shot1.5 sec castA steady shot that deals weapon damage plus ammo plus 252, increased by ranged attack power. Deals 175 more damage to dazed targets.: your filler shot while the others are on cooldown.
Cooldowns
Use Rapid FireInstant · 5 min cooldown · Duration 15 secIncreases ranged attack speed by 40% for 15 seconds. and your other cooldowns at the start of the fight, then cast Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute). and Aimed ShotMarksmanship · Row 3 · 1 rankInstant · 10 sec cooldown · Duration 10 secRequires: Mortal Shots (5 ranks)An aimed shot that deals 100% weapon damage plus 408 and reduces the healing received by the target by 50% for 10 seconds.. ReadinessMarksmanship · Row 5 · 1 rankInstant · 3 min cooldownImmediately finishes the cooldown of your other Hunter abilities, except Bestial Wrath. then lets you immediately reuse all these effects.
Multiple targets
- Explosive TrapInstant · 30 sec cooldownPlaces a fire trap that explodes when an enemy approaches, dealing 523 to 671 Fire damage to all enemies within 10 yards, then 900 more Fire damage over 20 seconds, increased by ranged attack power. The trap lasts 30 seconds, and only one trap can be active at a time.: place it among the enemies.
- VolleyChanneled · Duration 6 secChanneled: fires a volley of ammo at the target area, dealing 353 Arcane damage to enemies within 8 yards every second for 6 seconds, increased by ranged attack power.: channel it repeatedly as long as mana allows.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
In Wrath of the Lich King, Steady Shot1.5 sec castA steady shot that deals weapon damage plus ammo plus 252, increased by ranged attack power. Deals 175 more damage to dazed targets. no longer delays Auto ShotInstantAutomatically shoots the target until cancelled. All of the Hunter's ranged attacks have 15% increased attack speed.. If mana runs low, drop Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds. Also interrupts non-player spellcasting for 3 seconds., and switch to Aspect of the ViperInstantYour ranged and melee attacks regenerate mana, but all your damage is reduced by 50%. You also gain 4% of your maximum mana every 3 seconds. The mana gained depends on the speed of your ranged weapon. Only one aspect can be active at a time. to recover some.




