
Hunter
Marksmanship
Updated on
Hunter
PvP
In PvP, the Hunter fights mostly from range: it slows its opponents, keeps them at a distance and uses its range to attack from afar.
Class tools
- Slows: Concussive ShotInstant · 12 sec cooldown · Duration 4 secDazes the target, reducing its movement speed by 50% for 4 seconds. slows the target, and Wing ClipInstant · Duration 10 secMaims the enemy, reducing its movement speed by 50% for 10 seconds. slows a melee opponent.
- Distance: DisengageInstant · 25 sec cooldownYou leap backwards to disengage from combat. Usable only in combat. lets you leap backwards, and DeterrenceInstant · 1 min 30 sec cooldown · Duration 5 secFor 5 seconds, increases your parry chance by 100%, reduces the chance ranged attacks hit you by 100% and gives a 100% chance to deflect spells. You cannot attack during the effect. protects you from attacks for 5 seconds.
- Control: Freezing TrapInstant · 30 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds. Any damage breaks the ice. The trap lasts 30 seconds, and only one trap can be active at a time. freezes an enemy, and Snake TrapInstant · 30 sec cooldownPlaces a trap that releases several venomous snakes to attack the first enemy to approach. The snakes die after 15 seconds. The trap lasts 30 seconds, and only one trap can be active at a time. releases snakes that attack it.
- Mana: Viper StingInstant · 15 sec cooldown · Duration 8 secStings the target, draining 4% of its mana over 8 seconds (up to 8% of the Hunter's maximum mana), and gives the Hunter 300% of the amount drained. Only one sting per Hunter can be active on a target. drains the target's mana, an effective weapon against spellcasters and healers.
- Detection: FlareInstant · 20 sec cooldown · Duration 20 secReveals all hidden and invisible enemies within 10 yards of the targeted area for 20 seconds. reveals stealthed enemies in an area.
- Freedom of movement: Master's CallInstant · 1 min cooldown · Duration 4 secYour pet tries to remove all root and movement-impairing effects from itself and its target, and both become immune to these effects for 4 seconds. frees the pet and its target from roots and slows.
By specialization
Beast Mastery
IntimidationBeast Mastery · Row 5 · 1 rankInstant · 1 min cooldown · Duration 15 secCommands your pet to intimidate the target, generating high threat and stunning it for 3 seconds. Lasts 15 seconds. lets the pet stun the target, and Bestial WrathBeast Mastery · Row 7 · 1 rankInstant · 2 min cooldown · Duration 10 secRequires: Intimidation (1 rank)Sends your pet into a rage for 10 seconds: it deals 50% more damage, feels no fear and cannot be stopped unless killed. makes the pet unstoppable for 10 seconds, except by death.
Marksmanship
Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds. Also interrupts non-player spellcasting for 3 seconds. silences the target, and Chimera ShotMarksmanship · Row 11 · 1 rankInstant · 10 sec cooldownDeals 125% weapon damage and refreshes the sting on the target, with an extra effect: Serpent Sting instantly deals 40% of its total damage, Viper Sting instantly restores 60% of the mana it drains, and Scorpid Sting tries to disarm the target for 10 seconds (at most once per minute). can disarm the target when it is affected by Scorpid StingInstant · Duration 20 secStings the target, reducing its chance to hit with melee and ranged attacks by 3% for 20 seconds. Only one sting per Hunter can be active on a target..
Survival
Scatter ShotSurvival · Row 3 · 1 rankInstant · 30 sec cooldown · Duration 4 secA short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage breaks the effect. Stops your attack when used. disorients the target for 4 seconds, and Wyvern StingSurvival · Row 7 · 1 rankInstant · 1 min cooldown · Duration 30 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 30 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 2460 Nature damage over 6 seconds. Only one sting per Hunter can be active on a target. puts it to sleep. CounterattackSurvival · Row 5 · 1 rankInstant · 5 sec cooldown · Duration 5 secRequires: Deflection (3 ranks)A strike usable after you parry an attack. Deals 342 damage, increased by attack power, and immobilizes the target for 5 seconds. Cannot be blocked, dodged or parried. immobilizes a melee opponent after a parry.
Key takeaway
In PvP, the Hunter must keep its distance: ranged attacks do not work against an enemy that is too close. Watch your mana: shots and stings consume it.




