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Rogue

Assassination

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Rogue

Races

In Wrath of the Lich King, the Rogue is available to eight races: the Human, the Dwarf, the Gnome and the Night Elf for the Alliance, and the Orc, the Troll, the Undead and the Blood Elf for the Horde.

Alliance

Human

The Human masters swords and maces.

  • : increases expertise with one- and two-handed swords by 3.
  • : increases Spirit by 3%.
  • : increases reputation gains by 10%.
  • : increases stealth detection.
  • : removes all movement-impairing effects and all effects that cause loss of control of your character.
  • : increases expertise with one- and two-handed maces by 3.

Dwarf

The Dwarf combines toughness and Frost resistance.

  • : shows nearby treasure on the minimap.
  • : removes all poison, disease and bleed effects, and increases armor by 10% for 8 seconds.
  • : increases critical strike chance with guns by 1%.
  • : reduces the chance to be hit by Frost spells by 2%.
  • : increases expertise with one- and two-handed maces by 5.

Gnome

The Gnome can break free from immobilization and slows.

  • : frees you from immobilization and movement slowing effects.
  • : increases Intellect by 5%.
  • : reduces the chance to be hit by Arcane spells by 2%.
  • : increases Engineering skill by 15.

Night Elf

The Night Elf combines stealth and agility.

  • : lets you hide while standing still, even in combat.
  • : reduces the chance to be hit by melee and ranged attacks by 2%.
  • : reduces the chance to be hit by Nature spells by 2%.
  • : increases movement speed by 75% after death.

Horde

Orc

The Orc increases their attack power and suffers shorter stuns.

  • : increases attack power, or spell power depending on the class, for 15 seconds.
  • : reduces the duration of stun effects by 15%.
  • : increases expertise with fist weapons and one- and two-handed axes by 5.
  • : increases the damage dealt by your pet by 5%.

Troll

The Troll speeds up their attacks and recovers health faster.

  • : increases attack and casting speed by 20% for 10 seconds.
  • : increases health regeneration by 10%, and 10% of this regeneration continues during combat.
  • : increases damage dealt to beasts by 5%.
  • : increases critical strike chance with throwing weapons by 1%.
  • : increases critical strike chance with bows by 1%.
  • : reduces the duration of movement-impairing effects by 15%.

Undead

The Undead breaks free from control effects and resists Shadow.

  • : removes charm, fear and sleep effects.
  • : lets you devour a humanoid or undead corpse to regenerate 7% of your health every 2 seconds for 10 seconds.
  • : lets you hold your breath 233% longer underwater.
  • : reduces the chance to be hit by Shadow spells by 2%.

Blood Elf

The Blood Elf has an area silence.

  • : silences enemies within 8 yards for 2 seconds and restores mana, Energy or Runic Power.
  • : increases Enchanting skill by 10.
  • : reduces the chance to be hit by spells by 2%.

Which race should you choose for each specialization?

Assassination

The Gnome can break free from immobilization and slows with , and the Dwarf from bleeds, poisons and diseases with .

Combat

On the Alliance side, the Human benefits from with a sword. On the Horde side, the Orc benefits from , and the Troll can speed up their attacks with .

Subtlety

In PvP, the Human benefits from , the Gnome from , the Undead from , and the Blood Elf can silence enemies with .

Which one to choose?

No race is mandatory to play a Rogue. The choice depends first on your faction, then on your specialization.

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