
Shaman
Restoration
Updated on
Restoration Shaman
Rotation
Here is a suggested priority order at level 80. A healer does not follow a fixed sequence: heals adapt to the damage taken.
Before the fight
- Earthliving WeaponInstant · Duration 30 minImbues your weapon with earthen life for 30 minutes: increases healing done by 150, and each heal has a 20% chance to apply Earthliving to the target, healing it for 652 more over 12 seconds.: on your weapon.
- Totems: adapted to your group, kept in range of its members.
- Water ShieldInstant · Duration 10 minSurrounds you with 3 globes of water for 10 minutes, granting 100 mana every 5 seconds. When a spell, melee or ranged attack hits you, you regain 428 mana and one globe is used, at most once every few seconds. Only one elemental shield at a time.: on yourself, keep it active.
- Earth ShieldRestoration · Row 9 · 1 rankInstant · Duration 10 minProtects the target with an earthen shield for 10 minutes: casting or channeling time lost when damaged is reduced by 30%, and attacks heal the target for 337, at most once every few seconds. 6 charges. Only one target at a time.: on the tank, keep it active.
Choosing your heal
- RiptideRestoration · Row 11 · 1 rankInstant · 6 sec cooldown · Duration 15 secHeals a friendly target for 1604 to 1736, then 1670 over 15 seconds. Your next Chain Heal on that target within 15 seconds consumes the heal over time and heals 25% more.: as soon as its cooldown is over, on the tank or an ally taking steady damage.
- Chain Heal2.5 sec castHeals the friendly target for 1055 to 1205, then jumps to heal additional nearby targets; each jump reduces the healing by 40%. Heals 3 targets in total; cast on a party member, it only jumps to other party members.: when several allies standing close together are injured, preferably on the RiptideRestoration · Row 11 · 1 rankInstant · 6 sec cooldown · Duration 15 secHeals a friendly target for 1604 to 1736, then 1670 over 15 seconds. Your next Chain Heal on that target within 15 seconds consumes the heal over time and heals 25% more. target.
- Healing Wave3 sec castHeals a friendly target for 3034 to 3466.: when a single ally takes heavy damage, under the Tidal WavesRestoration · Row 10 · 5 ranksWhen you cast Chain Heal or Riptide, you have a 20% / 40% / 60% / 80% / 100% chance to reduce the cast time of Healing Wave by 30% and increase the critical effect chance of Lesser Healing Wave by 25%, for your next two such spells. In addition, Healing Wave gains an additional 4% / 8% / 12% / 16% / 20% and Lesser Healing Wave an additional 2% / 4% / 6% / 8% / 10% of your bonus healing effects. effect.
- Lesser Healing Wave1.5 sec castHeals a friendly target for 1624 to 1852.: for a quick heal, or to stabilize an ally about to die.
Cooldowns
- Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 2 min cooldownWhen activated, your next Nature spell with a base cast time under 10 seconds becomes instant. Shares its cooldown with Elemental Mastery.: with a Healing Wave3 sec castHeals a friendly target for 3034 to 3466., in an emergency.
- Tidal ForceRestoration · Row 3 · 1 rankInstant · 3 min cooldown · Duration 20 secIncreases the critical effect chance of Healing Wave, Lesser Healing Wave and Chain Heal by 60%; each critical heal reduces the bonus by 20%. Lasts 20 seconds.: with Chain Heal2.5 sec castHeals the friendly target for 1055 to 1205, then jumps to heal additional nearby targets; each jump reduces the healing by 40%. Heals 3 targets in total; cast on a party member, it only jumps to other party members. when the whole group is injured, or with Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 2 min cooldownWhen activated, your next Nature spell with a base cast time under 10 seconds becomes instant. Shares its cooldown with Elemental Mastery. for a heal that is almost sure to be critical.
- Mana Tide TotemRestoration · Row 7 · 1 rankInstant · 5 min cooldown · Duration 12 secRequires: Restorative Totems (3 ranks)Summons a Water totem for 12 seconds that restores 6% of total mana every 3 seconds to party members within 30 yards.: in the middle of the fight, before the group runs out of mana.
Key points
This list is a suggested priority order. Lower ranks of heals cost as much mana as the highest rank: always use the highest rank. Tremor TotemInstant · Duration 5 minSummons an Earth totem for 5 minutes that removes fear, charm and sleep effects from party members within 30 yards. removes fear effects: place it just before an enemy casts a fear. Cleanse SpiritRestoration · Row 7 · 1 rankInstantRequires: Purification (5 ranks)Cleanses a friendly target, removing 1 poison, 1 disease and 1 curse effect. removes dangerous poisons, diseases and curses.




