
Shaman
Restoration
Updated on
Restoration Shaman
Strengths
- Group healing: Chain Heal2.5 sec castHeals the friendly target for 1055 to 1205, then jumps to heal additional nearby targets; each jump reduces the healing by 40%. Heals 3 targets in total; cast on a party member, it only jumps to other party members. heals several allies at once, strengthened by RiptideRestoration · Row 11 · 1 rankInstant · 6 sec cooldown · Duration 15 secHeals a friendly target for 1604 to 1736, then 1670 over 15 seconds. Your next Chain Heal on that target within 15 seconds consumes the heal over time and heals 25% more..
- Mana: Water ShieldInstant · Duration 10 minSurrounds you with 3 globes of water for 10 minutes, granting 100 mana every 5 seconds. When a spell, melee or ranged attack hits you, you regain 428 mana and one globe is used, at most once every few seconds. Only one elemental shield at a time. and Mana Tide TotemRestoration · Row 7 · 1 rankInstant · 5 min cooldown · Duration 12 secRequires: Restorative Totems (3 ranks)Summons a Water totem for 12 seconds that restores 6% of total mana every 3 seconds to party members within 30 yards. help you keep enough mana.
- Group support: Earth ShieldRestoration · Row 9 · 1 rankInstant · Duration 10 minProtects the target with an earthen shield for 10 minutes: casting or channeling time lost when damaged is reduced by 30%, and attacks heal the target for 337, at most once every few seconds. 6 charges. Only one target at a time. and totems protect and strengthen allies.
- Cooldowns: Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 2 min cooldownWhen activated, your next Nature spell with a base cast time under 10 seconds becomes instant. Shares its cooldown with Elemental Mastery. and Tidal ForceRestoration · Row 3 · 1 rankInstant · 3 min cooldown · Duration 20 secIncreases the critical effect chance of Healing Wave, Lesser Healing Wave and Chain Heal by 60%; each critical heal reduces the bonus by 20%. Lasts 20 seconds. help save an ally in an emergency.
Weaknesses
- Cast times: Healing Wave3 sec castHeals a friendly target for 3034 to 3466. has a long cast without the Tidal WavesRestoration · Row 10 · 5 ranksWhen you cast Chain Heal or Riptide, you have a 20% / 40% / 60% / 80% / 100% chance to reduce the cast time of Healing Wave by 30% and increase the critical effect chance of Lesser Healing Wave by 25%, for your next two such spells. In addition, Healing Wave gains an additional 4% / 8% / 12% / 16% / 20% and Lesser Healing Wave an additional 2% / 4% / 6% / 8% / 10% of your bonus healing effects. effect.
- Positioning: Chain Heal2.5 sec castHeals the friendly target for 1055 to 1205, then jumps to heal additional nearby targets; each jump reduces the healing by 40%. Heals 3 targets in total; cast on a party member, it only jumps to other party members. only jumps between allies standing close to each other.
- Totems: you have to place your totems and keep them in range of the group.
- Mobility: the Shaman must stand still to cast their main heals.




