
Shaman
Restoration
Updated on
Restoration Shaman
Strengths
- Group healing: Chain Heal2.5 sec castHeals a friendly target for 833 to 950, then jumps to other nearby allies, up to 3 targets; each jump heals 50% less. Cast on a party member, it only jumps to other party members. heals several allies at once.
- Mana: Water ShieldInstant · Duration 10 minSurrounds the Shaman with 3 globes of water for 10 minutes, restoring 50 mana every 5 seconds; each spell, melee or ranged hit taken restores 204 mana and uses up a globe, at most once every few seconds. Only one elemental shield at a time. and Mana Tide TotemRestoration · Row 7 · 1 rankInstant · 5 min cooldown · Duration 12 secRequires: Restorative Totems (5 ranks)Summons a totem with 5 health at your feet for 12 seconds that restores 6% of total mana every 3 seconds to party members within 20 yards. help keep enough mana.
- Group support: Earth ShieldRestoration · Row 9 · 1 rankInstant · Duration 10 minRequires: Nature's Blessing (3 ranks)Protects the target with an earthen shield for 10 minutes: it has a 30% chance to ignore spell interruption when damaged, and attacks heal it for 270, at most once every few seconds. 6 charges. Only one target at a time, and only one elemental shield per target. and totems protect and strengthen allies.
- Cooldowns: Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Nature spell with a cast time under 10 seconds becomes instant. allows an instant heal in an emergency.
Weaknesses
- Casting: Healing Wave3 sec castHeals a friendly target for 2134 to 2436. has a long cast time, which can be interrupted.
- Expensive fast heals: Lesser Healing Wave1.5 sec castA fast heal that restores 1051 to 1198 health to a friendly target. costs a lot of mana.
- Totems: totems must be recast regularly and kept in range of the group.
- Mobility: the Shaman must stand still to cast their main heals.




