
Shaman
Elemental
Updated on
Elemental Shaman
Strengths
- Group support: Totem of WrathElemental · Row 9 · 1 rankInstant · Duration 2 minRequires: Lightning Overload (5 ranks)Summons a totem with 5 health at your feet for 2 minutes: it increases the chance to hit and critically strike with spells of party members within 20 yards by 3%. and Wrath of Air TotemInstant · Duration 2 minA totem with 5 health that increases the spell damage and healing of party members within 20 yards by up to 101. Lasts 2 minutes. strengthen the party's spells.
- Damage: Lightning Bolt2.5 sec castCasts a bolt of lightning at the target for 571 to 652 Nature damage. and Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage. deal heavy damage, boosted by Lightning OverloadElemental · Row 8 · 5 ranksGives Lightning Bolt and Chain Lightning a 4% / 8% / 12% / 16% / 20% chance to cast a second, similar spell on the same target at no cost, dealing half damage and no threat..
- Cooldowns: BloodlustInstant · 10 min cooldown · Duration 40 secHorde. Increases melee, ranged and spell casting speed by 30% for all party members for 40 seconds. for the Horde, or HeroismInstant · 10 min cooldown · Duration 40 secAlliance. Increases melee, ranged and spell haste by 30% for all party and raid members for 40 seconds. Allies cannot benefit from Heroism again for 10 minutes. for the Alliance, speeds up the whole group for 40 seconds.
- Accuracy: Elemental PrecisionElemental · Row 6 · 3 ranksIncreases your chance to hit with Fire, Frost and Nature spells by 2% / 4% / 6% and reduces the threat they cause by 4% / 7% / 10%. increases spell hit chance.
Weaknesses
- Mobility: the Shaman must stand still to cast their main spells.
- Mana management: Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage. costs a lot of mana in long fights.
- Area damage: apart from Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage., area damage comes from Fire totems, which must be placed near the enemies.
- Totems: totems must be recast every 2 minutes.




