
Shaman
Elemental
Updated on
Elemental Shaman
Rotation
Here is an indicative priority order at level 70.
Before combat
- Totems: Totem of WrathElemental · Row 9 · 1 rankInstant · Duration 2 minRequires: Lightning Overload (5 ranks)Summons a totem with 5 health at your feet for 2 minutes: it increases the chance to hit and critically strike with spells of party members within 20 yards by 3%., Wrath of Air TotemInstant · Duration 2 minA totem with 5 health that increases the spell damage and healing of party members within 20 yards by up to 101. Lasts 2 minutes. and Mana Spring TotemInstant · Duration 2 minA totem with 5 health that restores 20 mana every 2 seconds to party members within 20 yards for 2 minutes. for a caster group; recast them every 2 minutes.
- Water ShieldInstant · Duration 10 minSurrounds the Shaman with 3 globes of water for 10 minutes, restoring 50 mana every 5 seconds; each spell, melee or ranged hit taken restores 204 mana and uses up a globe, at most once every few seconds. Only one elemental shield at a time.: keep it active to regenerate mana.
Single-target priorities
- Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage.: as soon as its cooldown is over, if your mana allows it, with Elemental MasteryElemental · Row 7 · 1 rankInstant · 3 min cooldownRequires: Elemental Fury (1 rank)When activated, your next Fire, Frost or Nature damage spell has a 100% critical strike chance and its mana cost is reduced by 100%. when it is available.
- Lightning Bolt2.5 sec castCasts a bolt of lightning at the target for 571 to 652 Nature damage.: your main spell, between two Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage..
- Flame ShockInstant · 6 sec cooldown · Duration 12 secDeals 377 Fire damage immediately, then 420 more Fire damage over 12 seconds.: when you have to move.
Multiple targets
- Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 654 to 730 Fire damage to enemies within 10 yards.: if you are close to the enemies.
- Chain Lightning2 sec cast · 6 sec cooldownHurls a lightning bolt that deals 734 to 838 Nature damage to the target, then jumps to other nearby enemies, up to 3 targets; each jump deals 30% less damage.: your main spell against 3 or more enemies.
- Magma TotemInstant · Duration 20 secA totem with 5 health that deals 97 Fire damage every 2 seconds to enemies within 8 yards for 20 seconds.: while Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 654 to 730 Fire damage to enemies within 10 yards. is on cooldown.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
BloodlustInstant · 10 min cooldown · Duration 40 secHorde. Increases melee, ranged and spell casting speed by 30% for all party members for 40 seconds. for the Horde, or HeroismInstant · 10 min cooldown · Duration 40 secAlliance. Increases melee, ranged and spell haste by 30% for all party and raid members for 40 seconds. Allies cannot benefit from Heroism again for 10 minutes. for the Alliance: agree on it with your group, at the most important moment of the fight.




