
Shaman
Enhancement
Updated on
Enhancement Shaman
Rotation
Here is an indicative priority order at level 70.
Before combat
- Windfury WeaponInstant · Duration 30 minImbues your weapon with wind: each hit has a 20% chance to deal additional damage equal to 2 extra attacks with 475 extra attack power. Lasts 30 minutes.: on both weapons.
- Totems: Strength of Earth TotemInstant · Duration 2 minA totem with 5 health that increases the Strength of party members within 20 yards by 86. Lasts 2 minutes., Mana Spring TotemInstant · Duration 2 minA totem with 5 health that restores 20 mana every 2 seconds to party members within 20 yards for 2 minutes., Searing TotemInstant · Duration 1 minA totem with 5 health that repeatedly attacks an enemy within 20 yards for 50 to 66 Fire damage for 1 minute. and Windfury TotemInstant · Duration 2 minA totem with 5 health that imbues the main-hand weapons of party members within 20 yards: each hit has a 20% chance to grant 1 extra attack with 445 extra attack power. Lasts 2 minutes..
- Water ShieldInstant · Duration 10 minSurrounds the Shaman with 3 globes of water for 10 minutes, restoring 50 mana every 5 seconds; each spell, melee or ranged hit taken restores 204 mana and uses up a globe, at most once every few seconds. Only one elemental shield at a time.: keep it active.
Single-target priorities
- StormstrikeEnhancement · Row 7 · 1 rankInstant · 10 sec cooldown · Duration 12 secRequires: Elemental Weapons (3 ranks)Instantly attacks with both weapons, and the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.: as soon as its cooldown is over.
- Flame ShockInstant · 6 sec cooldown · Duration 12 secDeals 377 Fire damage immediately, then 420 more Fire damage over 12 seconds.: keep it on the target.
- Earth ShockInstant · 6 sec cooldownDeals 661 to 696 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat.: while the Flame ShockInstant · 6 sec cooldown · Duration 12 secDeals 377 Fire damage immediately, then 420 more Fire damage over 12 seconds. effect is active on the target.
- Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 654 to 730 Fire damage to enemies within 10 yards. then Searing TotemInstant · Duration 1 minA totem with 5 health that repeatedly attacks an enemy within 20 yards for 50 to 66 Fire damage for 1 minute.: to add Fire damage.
Cooldowns
- Shamanistic RageEnhancement · Row 9 · 1 rankInstant · 2 min cooldown · Duration 15 secReduces all damage taken by 30% and gives your successful melee attacks a chance to restore mana equal to 30% of your attack power. Lasts 15 seconds.: when your mana starts running low.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Experienced players alternate Windfury TotemInstant · Duration 2 minA totem with 5 health that imbues the main-hand weapons of party members within 20 yards: each hit has a 20% chance to grant 1 extra attack with 445 extra attack power. Lasts 2 minutes. and Grace of Air TotemInstant · Duration 2 minA totem with 5 health that increases the Agility of party members within 20 yards by 77. Lasts 2 minutes. to keep both effects active on the group: it is an advanced technique.




